Thursday, February 4, 2010

What should go in an adventure game?

To create an adventure game, the following ingredients are required:

1) More than one character

2) Inventory items

3) Dialogue

3) More than one room or location. (It can be argued that an entire adventure game can take place in one room if it has a good story. Room escape games is another category entirely.)

4) One or more puzzles, if needed

5) Last, but not least: A GOOD STORY

Happy Adventuring!

Tuesday, February 2, 2010

Favorite Adventure Game of All

It is "The Longest Journey" by Funcom.

The game is 13 chapters long. It has a excellent story, mature content and spellbinding graphics.

Buy it on EBay or in any store (Target, Best Buy, etc).

You won't regret it.

Happy Adventuring!

Monday, February 1, 2010

Sound puzzles

I detest sound puzzles in adventure games. When I come upon a sound puzzle, I search for a saved game slot on the Internet so I will be able to skip the puzzle.

I can think of two games with sound puzzles:

1. Ghost in the Sheet. A bone flute puzzle. You have to play five different flute sounds in order. If you are wrong, you have to start over.

2. AGON 3: Pirates of Madagascar. A monkey in tree puzzle. You have to locate the monkey in the jungle by listening to it's chittering.

The reason for my loathing of sound puzzles is that I am profoundly deaf.

End of rant.

Happy Adventuring!